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Welcome to Delphi 2

This on-line version has been broken up into sections to facilitate time management. When you submit your answers, you will received immediate feedback.
Do not get discouraged when you miss questions. Just the process of taking this test and reading the answers will greatly enhance your understanding of the rules. Please read through these instructions before moving on to the test questions.

Yes or No
Questions #1-4
Questions #5-8
Questions #9-13
Multiple - Choice
Questions #14-18
Questions #19-24
Questions #25-29
Questions #30-34
Questions #35-39
Questions #40-44
Questions #45-49
Questions #50-55
Questions #56-58
Questions #59-62
Questions #63-66

There are a few basic premises involved in taking the second installment of the Delphi Test series.

  • This test is not timed-- it is recommended you review the entire test again after completing it but before attempting to score the test.
  • Always read the question and answers carefully.
  • It is recommended that Delphi be taken once without assistance and then repeated with a copy of the Comprehensive Rules available.

*Extra Special Note: Unless a question states otherwise, you may assume that all players have a sufficient amount of mana to pay whatever costs are necessary. No permanents are in play other than the permanents specified in each question. Creatures with their characteristics listed parenthetically in a test question have no additional abilities.

Here is some shorthand as well as the official wording for several abilities that appear in the test. You may wish to refer back here during the test:

  • [...] are Comprehensive Rules references
  • B = one Black mana
  • U = one Blue mana
  • G = one Green mana
  • R = one Red mana
  • W = one White mana
  • T = Tap
  • Buyback X #(If you pay an additional X as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
  • Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
  • Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
  • Fading X #(This artifact comes into play with X fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)#
  • Haste #(This creature may attack and T the turn it comes under your control.)#

Michael Kastberg, Delphi Test Project Manager Certified Level III Judge, Denmark [email protected]

Copyright© 2000 Michael Kastberg. All rights reserved. This test may be freely distributed but is for personal use only. Any public use of this test requires the express written consent of the author. This test may not be sold or included in any compilation (book, magazine, disk, CD-ROM, or otherwise) that is for sale without the express written consent of the author. It may also not be a part of any official test without the express written consent of the author. This is not a copy of any judge exam. Any resemblance with Wizards of the Coast's or any other company's materials is purely coincidental. Wizards of the Coast® and Magic: The Gathering® are registered trademarks of Wizards of the Coast, Inc. All card text is taken from the most current edition of the Oracle Card Reference at the time of publication and is copyrighted by Wizards of the Coast, Inc. All rights reserved. The Delphi Group has created this test as a learning tool for Magic: the Gathering players and judges everywhere. If the Delphi test helped you play Magic: the Gathering better or helped you pass a judge exam, then we want to know! E-mail the Delphi_Group

Finally, a big Thank You to: Paul Barclay, Russell Bulmer, John Carter, Laurie Cheers, and Ingo Warnke (the Delphi Group) for their assistance in creating this test. Their help was invaluable.